They don't want to think about what to do next. The people who play JRPGs outside mainline Shin Megami Tensei want their hand held. This game should be far more popular than it is. Discovering the world, making decisions, earning money, risking your life. Why would you want another 16-bit paint by numbers JRPG when there are countless ones? This ids the game. Your part auto heals after every battle so you don't have to open a menu after every fight, select skill, then spam cure on everyone. When you make money, you are literally exhilarated because you can finally buy something. Some enemies with slap the **** out of you, but going back to them later and winning is so satisfying. Characters can die permanently like in Fire Emblem. Your party members can teach each other moves they know. Using a sword makes you better with swords. Romancing Saga removes all the little tedium of JRPGs and creates something more organic and intuitive. There is no reward for exploring beyond pressing A in front of every crate and barrel. Any actual threat is overcome with mindless grinding. Spamming items during or after combat to heal. Combat is so bad there is a fast forward button. You're effectively on a haunted house ride. What do I hate about JRPGs? There are no decisions to make. The ability to start with 8 different characters and spec 8 different weapons on top of magic creates massive replayability. You actually have to talk about people, learn where towns and cities are before you can travel to them, build an actual character, manage your money, protect your party members from perma death. This is pretty close to the Dark Souls of JRPGs barring games like Fear and Hunger that don't center around combat. It would be like giving Dark Souls 6's and 7's because it isn't like oblivion. It would be like giving Dark Souls 6's and 7's I cannot understand giving a game a bad review because it's not like a more popular game. I cannot understand giving a game a bad review because it's not like a more popular game.
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